Frontier Gate Boost+ Iso Download

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Comments

commented Aug 10, 2013

Tested on 0.81-1194.
The game will stop soon after loading iso with singlethreaded.
log:
http://pastebin.com/wvEnE5CA

with multithreaded,you can luckly go to the title and stuck when select newgame or load gamesave.Title graphics mess up,intro video is not showing.
log:
http://pastebin.com/PxE2aw5j

if apply this change 7b36349 that found out by unknownbrackets to build 0.81-1076,you can go farther to in-game.garphic still mess up,and very low FPS. savedata also working.
log:
http://pastebin.com/9DYLerGz

commented Aug 28, 2013

fixed,close

referenced this issue Sep 2, 2013

Closed

Frontier Gate (JP) Freeze On Loading #2178

commented Sep 4, 2013

Hi, i'm having the same problem, how did u fixed it? I'm using the 0.9.1 version, i uploaded a video, here: http://www.youtube.com/watch?v=AhYl_c02IaY

commented Sep 18, 2013

Have a quick test on this game this morning . Looks like this game is highly mess up from logo to title , title to in-game .It is the same even in softgpu .

commented Oct 12, 2013

New idea: in the GE debugger, can you look at the texture addresses (under the Texture tab)? We force them to be aligned to 16, which I expect to be correct. Is the last (right most) digit ever anything but 0?

-[Unknown]

commented Oct 13, 2013

@unknownbrackets , here it is

commented Nov 25, 2013

Sounds like this has improved with #4634. Does it work properly now or are there still funky graphics issues.

-[Unknown]

commented Nov 25, 2013

Quite well now. just a little error with shadow and light,

and mess screen when entering battle.

commented Nov 25, 2013

It is funny that HW and SW T&L has significant difference for this game

-HW is on

-HW is off

commented Nov 25, 2013

Hm, looks like a texture coordinate difference. texcoord speedhack involved?

Also, is top picture HW or SW?

commented Nov 25, 2013

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No , all default setting only .

commented Nov 25, 2013

Alright, then we have a bug...

Again can you tell me which is which? It's pretty clear that the bottom is more correct, but is it HW or SW?

commented Nov 25, 2013

Yes , bottom one is SW and correct one. I think fixing this bug will fix the power bar issue in Tekken Dark Resurrection

commented Nov 25, 2013

okay, thank you. interesting.

commented Nov 25, 2013

I just tried to enable the texcoord speedhack .Surprisely it renders good in HW T&L

commented Nov 25, 2013

Meanwhile , the wrong circle shadow is casued by VertexDecoder JIT

commented Nov 25, 2013

Okay, more bugs :) Thanks for investigating!

commented Nov 25, 2013

turn off HW good for the light too
off

on

referenced this issue Nov 25, 2013

Merged

Fix texture cord in HW T&L #4635

commented Nov 25, 2013

That shadow looks like it is using a u16 coords.

commented Nov 26, 2013

Other issues are these,movie is not showing and fps drop to 24/24(100%) 27/27(100&), if set cpu clock to 1000 seems fixes it,BGM speed sometime is still a little slow.

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commented Nov 26, 2013

The game random crashes often.

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commented Nov 26, 2013

If i skip tc != 0 , the shadow renders okay in vertexdecoder JIT mode

commented Nov 26, 2013

I suppose it could be the vertex color format, too? What if you use this check: col != 5

commented Nov 26, 2013

Wait never mind, that vertex type has to be for something else than the shadow, it doesn't have texture coords at all, only position. I just pushed a change that modifies how verttypes are shown in the debugger to be less confusing.

commented Nov 26, 2013

col != 5 also works fine as well .

commented Nov 26, 2013

Are there any issues remaining here?

commented Nov 26, 2013

I think except those from @daniel229

commented Dec 5, 2013

video is played now,still random hang issue not fixed yet.

AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address deadc34d
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address dead6abb
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 000003c2

commented Dec 5, 2013

What happens in the log before that when you get a random hang?

commented Dec 5, 2013

it's these ReadFromHardware: Invalid address.

AskaMainThre I[SCESAS]: HLEsceSas.cpp:502 __sceSasUnsetATRAC3(08d3cf40, 0)
AskaMainThre I[ME]: HLEsceAtrac.cpp:969 sceAtracReleaseAtracID(1)
idle0 I[G3D]: GLESShaderManager.cpp:134 Linked shader: vs 138 fs 33
AskaMainThre I[ME]: HLEsceAtrac.cpp:1268 0=sceAtracSetDataAndGetID(0b282c80, 0000f8f0)
AskaMainThre W[ME]: HLEsceAtrac.cpp:1158 This is an atrac3+ stereo audio
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000022
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000000c
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000002
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000168
AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000016c
AskaMainThre E[MM]: MemmapFunctions.cpp:55 Unknown GetPointer 00000000 PC 00000000 LR 08c75e40

commented Jan 5, 2014

@daniel229 , is it working okay now in latest build ? wondering Frontier Gate same as Frontier Gate Boost+?

It is becasue my previous testing here is using Frontier Gate only.

commented Jan 6, 2014

I'm using PPSSPP v0.9.6-342-gcb28d33, everything is ok, but it crash randomly. especially after battle scene and going to menu?? did anyone face the same problem, and how to solve it???

commented Jan 6, 2014

How about turn off fast memory ?

commented Jan 6, 2014

still the same.. it sometime will black screen after finish the battle scene.

commented Jan 7, 2014

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Yes,hangs on menu or hangs after battle.

commented Jan 7, 2014

I see.

referenced this issue Jan 31, 2014

Open

Remaining issues in Dan Ball Senki W #4786

commented Apr 29, 2014

Does this use scePsmfPlayer to play the video, or only sceMpeg/scePsmf? How does it look now?

-[Unknown]

commented Apr 29, 2014

The video is fine.

commented Apr 29, 2014

Oh, sorry, I thought it hung soon after the video.

-[Unknown]

commented Apr 29, 2014

debug log when it hangs,(file rename jpg to rar)

commented Jul 4, 2014

There is a demo for the game,and hangs when entrying to the mission.
https://drive.google.com/file/d/0BzGZGDfFE68zVVcxVGp2ZnktQjg/edit?usp=sharing

start new game
talk to the man in the following picture,choose the first option.

then talk to that man again,choose the third option to invite a partner,then choose the first option to accept a mission.

then go to the door on the right,then entry another door to the mission.

commented Jul 4, 2014

The demo with jit off,the character will disappear when running a while,and then you can't move.looks similar to the bug in Danball Senki W.

commented Jul 4, 2014

Interesting. Downloading the demo now.

Anyway, the fact that a Comp_RunBlock was reached makes me think maybe the game is memcpy()'ing code or something. Well, not sure if that would even do it...

-[Unknown]

commented Jul 5, 2014

Or just pressing triangle would hangs on Invalid address like the retail version does.

commented Jul 5, 2014

Creating a savestate prevents the problem, confirming that it's probably something to do with the jit funny business (#3365). Let's see...

-[Unknown]

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commented Jul 5, 2014

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That Resistance Houfuku noToki #4626 has a similar hangup,a savestate prevents it.

commented Jul 5, 2014

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Hmm, this is really strange. Even on 64-bit, I'm getting weird stuff like illegal instructions (x86) in the jit.

-[Unknown]

referenced this issue Jul 5, 2014

Merged

Flush the icache before memcpys #6503

commented Jul 6, 2014

Nice work.

referenced this issue Jul 6, 2014

Open

Resistance Retribution / Houfuku noToki crash in-game #4626

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