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Comments
commented Aug 10, 2013
Tested on 0.81-1194. with multithreaded,you can luckly go to the title and stuck when select newgame or load gamesave.Title graphics mess up,intro video is not showing. if apply this change 7b36349 that found out by unknownbrackets to build 0.81-1076,you can go farther to in-game.garphic still mess up,and very low FPS. savedata also working. |
commented Aug 28, 2013
fixed,close |
referenced this issue Sep 2, 2013
ClosedFrontier Gate (JP) Freeze On Loading #2178
commented Sep 4, 2013
Hi, i'm having the same problem, how did u fixed it? I'm using the 0.9.1 version, i uploaded a video, here: http://www.youtube.com/watch?v=AhYl_c02IaY |
commented Sep 18, 2013
Have a quick test on this game this morning . Looks like this game is highly mess up from logo to title , title to in-game .It is the same even in softgpu . |
commented Oct 12, 2013
New idea: in the GE debugger, can you look at the texture addresses (under the Texture tab)? We force them to be aligned to 16, which I expect to be correct. Is the last (right most) digit ever anything but 0? -[Unknown] |
commented Oct 13, 2013
@unknownbrackets , here it is |
commented Nov 25, 2013
Sounds like this has improved with #4634. Does it work properly now or are there still funky graphics issues. -[Unknown] |
commented Nov 25, 2013
Quite well now. just a little error with shadow and light, and mess screen when entering battle. |
commented Nov 25, 2013
It is funny that HW and SW T&L has significant difference for this game -HW is on -HW is off |
commented Nov 25, 2013
Hm, looks like a texture coordinate difference. texcoord speedhack involved? Also, is top picture HW or SW? |
commented Nov 25, 2013
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No , all default setting only . |
commented Nov 25, 2013
Alright, then we have a bug... Again can you tell me which is which? It's pretty clear that the bottom is more correct, but is it HW or SW? |
commented Nov 25, 2013
Yes , bottom one is SW and correct one. I think fixing this bug will fix the power bar issue in Tekken Dark Resurrection |
commented Nov 25, 2013
okay, thank you. interesting. |
commented Nov 25, 2013
I just tried to enable the texcoord speedhack .Surprisely it renders good in HW T&L |
commented Nov 25, 2013
Meanwhile , the wrong circle shadow is casued by VertexDecoder JIT |
commented Nov 25, 2013
Okay, more bugs :) Thanks for investigating! |
commented Nov 25, 2013
turn off HW good for the light too on |
referenced this issue Nov 25, 2013
MergedFix texture cord in HW T&L #4635
commented Nov 25, 2013
That shadow looks like it is using a u16 coords. |
commented Nov 26, 2013
Other issues are these,movie is not showing and fps drop to 24/24(100%) 27/27(100&), if set cpu clock to 1000 seems fixes it,BGM speed sometime is still a little slow. |
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commented Nov 26, 2013
The game random crashes often. |
commented Nov 26, 2013
If i skip tc != 0 , the shadow renders okay in vertexdecoder JIT mode |
commented Nov 26, 2013
I suppose it could be the vertex color format, too? What if you use this check: col != 5 |
commented Nov 26, 2013
Wait never mind, that vertex type has to be for something else than the shadow, it doesn't have texture coords at all, only position. I just pushed a change that modifies how verttypes are shown in the debugger to be less confusing. |
commented Nov 26, 2013
col != 5 also works fine as well . |
commented Nov 26, 2013
Are there any issues remaining here? |
commented Nov 26, 2013
I think except those from @daniel229 |
commented Dec 5, 2013
video is played now,still random hang issue not fixed yet. AskaMainThre W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address deadc34d |
commented Dec 5, 2013
What happens in the log before that when you get a random hang? |
commented Dec 5, 2013
it's these ReadFromHardware: Invalid address. AskaMainThre I[SCESAS]: HLEsceSas.cpp:502 __sceSasUnsetATRAC3(08d3cf40, 0) |
commented Jan 5, 2014
@daniel229 , is it working okay now in latest build ? wondering Frontier Gate same as Frontier Gate Boost+? It is becasue my previous testing here is using Frontier Gate only. |
commented Jan 6, 2014
I'm using PPSSPP v0.9.6-342-gcb28d33, everything is ok, but it crash randomly. especially after battle scene and going to menu?? did anyone face the same problem, and how to solve it??? |
commented Jan 6, 2014
How about turn off fast memory ? |
commented Jan 6, 2014
still the same.. it sometime will black screen after finish the battle scene. |
commented Jan 7, 2014
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Yes,hangs on menu or hangs after battle. |
commented Jan 7, 2014
I see. |
referenced this issue Jan 31, 2014
OpenRemaining issues in Dan Ball Senki W #4786
commented Apr 29, 2014
Does this use scePsmfPlayer to play the video, or only sceMpeg/scePsmf? How does it look now? -[Unknown] |
commented Apr 29, 2014
The video is fine. |
commented Apr 29, 2014
Oh, sorry, I thought it hung soon after the video. -[Unknown] |
commented Apr 29, 2014
debug log when it hangs,(file rename jpg to rar) |
commented Jul 4, 2014
There is a demo for the game,and hangs when entrying to the mission. start new game then talk to that man again,choose the third option to invite a partner,then choose the first option to accept a mission. then go to the door on the right,then entry another door to the mission. |
commented Jul 4, 2014
The demo with jit off,the character will disappear when running a while,and then you can't move.looks similar to the bug in Danball Senki W. |
commented Jul 4, 2014
Interesting. Downloading the demo now. Anyway, the fact that a Comp_RunBlock was reached makes me think maybe the game is memcpy()'ing code or something. Well, not sure if that would even do it... -[Unknown] |
commented Jul 5, 2014
Or just pressing triangle would hangs on Invalid address like the retail version does. |
commented Jul 5, 2014
Creating a savestate prevents the problem, confirming that it's probably something to do with the jit funny business (#3365). Let's see... -[Unknown] |
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commented Jul 5, 2014
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That Resistance Houfuku noToki #4626 has a similar hangup,a savestate prevents it. |
commented Jul 5, 2014
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Hmm, this is really strange. Even on 64-bit, I'm getting weird stuff like illegal instructions (x86) in the jit. -[Unknown] |
referenced this issue Jul 5, 2014
MergedFlush the icache before memcpys #6503
commented Jul 6, 2014
Nice work. |